
Multiplayer for GTA V,
built from scratch
aero Multiplayer is a platform for Grand Theft Auto V with its own client, dedicated server, 60 Hz entity sync and a JavaScript API.
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60 Hz · 12 ms
Built for even more fun
aero is a solid foundation for players to enjoy and for developers to create unique gamemodes on: own sync, own protocol, own resource format, no dependence on external platforms.

Multiplayer platform,
built from zero
Own sync
Entity sync packets verified bit-by-bit against captured traffic. Smooth players, vehicles and objects at any population.
Example resources
Sample config and starter packs to get a server running in minutes.
JavaScript API
Server and client events in both directions, typed natives. C# module planned.
Windows & Linux
Dedicated C++ server, 60 Hz tick rate on both systems.
Voice server
Separate voice build with release and dev branches. Coming soon.
Encrypted resources
Protect your clientside code from copying before it ever reaches a player.
Docs & NativeDB
Full API documentation and a searchable database of 6500+ GTA V natives.
Made to be seen





We care about developers
Use the power of GTA V through easy APIs: events in both directions, typed natives, encrypted resources and example resources to start from.
Latest from the team
Where we are
Frequently asked questions
The client is still in development. When it ships, the installer appears on the Downloads page — Windows first, Linux is supported for dedicated servers.
Yes, aero is planned to be free for players and for server owners. You need your own copy of Grand Theft Auto V.
aero is built from zero: its own client, its own dedicated server, its own entity synchronization verified bit-by-bit against captured traffic, its own resource format and a JavaScript API with typed natives. Nothing depends on third party platforms, and the whole stack is developed by one team.
More details live in the documentation and the NativeDB.
Yes. aero is an independent GTA 5 multiplayer mod that competes with FiveM, RAGE MP and alt:V: its own client, dedicated server, encrypted resources and a JavaScript API with typed natives — nothing depends on third-party platforms.
Windows x64 and Linux x64 — a dedicated C++ server with a 60 Hz tick rate on both.
JavaScript now, on both server and client side. A C# module is planned after the JS API settles.
The NativeDB is a searchable database of 6500+ GTA V natives with typed JavaScript signatures, built for aero scripting. It opens at natives.aero-multiplayer.example together with the API documentation.
Event based gamemodes port easily: server and client events keep the same shape, and example resources show the folder layout. Native calls are exposed with typed signatures, so your editor highlights what has to change.
No. aero is an independent project with its own client, server and protocol.
Join our Discord or Telegram, read the developer blog or watch the repository on GitHub — all links are in the footer.
Build it
with us.
Follow development, report bugs, share your gamemode and get your server listed before launch.